space = jump
ctrl = crouch
r = reload
f = knife
g = grenade
tab = score
Bullet Force is a unique shooting game in an active development. The beginning of the game is dated to 2015 where you could find and play its first version. One year later, Bullet Force was extended about new maps and multiplayer. Current version was released in 2018 and we are sure you will spend hours, days and eventually months by playing it. This game is just awesome. Play multiplayer, create a room, select a map, number of players, and remember to invite friends. Together, hunt for the enemies. Play Deathmatch where only the fastest survive. Kill as many enemies as you can, get money and improve your character. You can choose from 4 maps on which up to 16 people can play. Set the maximum ping and enjoy beautiful graphics. Have fun.
Are you interested in the story behind Bullet Force? Then check our blog post - The rise of Bullet Force.
The reason of slow loading of Bullet Force
Developer Blazye Games, represented by Wild family in cooperation with Crazygames website over which Bullet Force game is hosted and distributed to user devices choosed a bit inappropriate route for web games when they increasing filesize of the game with every next update. Current filesize of the game is enormous 378,5 mb which must be not only downloaded into user's devices, but also processed by user¨s device. Time of processing can be up to twice the download time, which means, that loading of Bullet Force game can require same time as downloading of 1gb of data into user's device.
Another disadvantage are options of caching of such big file in user's devices for option of next instant fetches from the device cache. Browsers allowing caching of such big files occupy the memory of users' computers, while the browsers do not allowing caching it makes loading of such big file time consuming and costly for all who need to pay for transferred data, especially the operators of the game.
Let's hope, that creators of the game (pacogames does not longer cooperate on the game in any way) have done an analysis of the result of high game filesize and its effect for increased requirements of loading time and available RAM memmory leading to decreased numbers ofusers able or willing to play the game under this conditions to be able to operate the game on long term basis to do not take players of Bullet Force in risk of losing their recorded data and assets in the game. For elimination of the risk PacoGames recommend to log-in into the game.